It is either incomplete or needs improvement. Please help out Dragon Marked For Death Wiki by improving this article.
This page describes Witch's Elemental Contracts in Dragon Marked For Death.
If you are looking for other details about Witch, please see the following subpages:
- Witch Overview
- Witch/Attacks & Abilities
- Witch/Basic Tech
- Witch/Advanced Tech
- Witch/Recommended Builds
Differences Between Contracts per Ability[1][]
Please manually expand the charts that you want to view.
Contract | Familiar |
---|---|
Poison | |
Ice | |
Thunder | |
Fire | |
Wind |
Contract Summaries[]
Witch's playstyle changes very slightly based on the selected Contract. Changing Contract "enhances" the magic of the corresponding Elemental Imbuement and modifies the behavior of Witch's Familiar. You should choose your Contract based on which kinds of magic you use the most, which Familiar you would like to use, or which Status Ailments you would like to inflict on enemies.
- Attack Magic with the matching Element gives 1.2x DP.
- When using Tomes, you can cast Power-Up only one time to immediately reach Spell Level 3 with the matching Element.
- Matching Element Spells can be stocked for a slightly longer time.
- During Dragon Surge, matching Element Spells consume 1.5 DP bars instead of 2 DP bars.
Poison Contract[]
"Healing magic is strengthened, other spells normal."
Poison Contract is Witch's default Contract. The matching Magic is Heal Spells.
- notes for familiar placeholder
Ice Contract[]
"Ice magic is strengthened, other spells slightly weakened."
Ice Contract is Witch's second available Contract, added in Version 2.0.0. The matching Magic is Ice Spells.
- notes for familiar placeholder
Thunder Contract[]
"Thunder magic strengthened, other spells slightly weakened."
Thunder Contract is Witch's third available Contract, added in Version 2.1.0. The matching Magic is Thunder Spells.
- notes for familiar placeholder
Fire Contract[]
"Fire magic strengthened, other spells slightly weakened."
Fire Contract is Witch's fourth available Contract, added in Version 2.2.0. The matching Magic is Fire Spells.
- notes for familiar placeholder
Wind Contract[]
"Wind magic strengthened, other spells slightly weakened."
Wind Contract is Witch's fifth available Contract, added in Version 2.3.0. The matching Magic is Wind Spells.
- notes for familiar placeholder
References[]
- ↑ Neka_Mahime_'s Notes (ENG translated by Lancer): https://docs.google.com/spreadsheets/d/1w__jhHorFFiYTvGHnt568O_5b39qvfABp3Em_uZgZ2U/edit?usp=sharing