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This page demonstrates Witch's Basic Tech in Dragon Marked For Death.

If you are looking for other details about Witch, please see the following subpages:

Spells & Incantations Quick Reference[]

The following tables show various effect information and button inputs for Spells and Incantations.

Witch Spells & Incantation Inputs
Spell Button Input Graphic Memorization Method
Fail Incorrect Input
Power-Up B X B X B X B X Power-Up Button Graphic Power-Up Button Graphic ↑ ↑ ↑ ↑ Rise from B.
Condense (Icon Weapon Tome (N)Tomes only) Y B X B A B Condense Button Graphic Condense Button Graphic ↘︎ ↓ ↙ Concentrated to B.
Homing B Y B X B A Homing Button Graphic Homing Button Graphic ↖︎ ↑ ↗ Diffused from B.
Icon Element WindWind Y Y Y Y Wind Button Graphic Wind Button Graphic Y button (left face button) for Super Famicom Controller is green.
Icon Element IceIce X X X X Ice Button Graphic Ice Button Graphic X button (up face button) for Super Famicom Controller is blue.
Icon Element FireFire A A A A Fire Button Graphic Fire Button Graphic A button (right face button) for Super Famicom Controller is red.
Icon Element ThunderThunder B B B B Thunder Button Graphic Thunder Button Graphic B button (bottom face button) for Super Famicom Controller is yellow.
Heal (Icon Weapon Tome (N)Tomes only) B Y X A B Heal Button Graphic Heal Button Graphic Turn clockwise.
Regen (Icon Weapon Focus (N)Foci only)
Cure Ailment (Icon Weapon Focus (N)Foci only) B A X Y B Cure Ailment Button Graphic Cure Ailment Button Graphic Turn counter-clockwise.
Shine X Y X A Shine Button Graphic Shine Button Graphic ↙ ↘ Light shines from above to the sides.
Levitate Y A Levitate Button Graphic Levitate Button Graphic → Horizontal platform.
STR UP (Icon Weapon Focus (N)Focus only) Regen + A A A A Heal Button GraphicFire Button Graphic Heal Button GraphicFire Button Graphic Color for STR in DMFD is red (A).
AGI UP (Icon Weapon Focus (N)Focus only) Regen + B B B B Heal Button GraphicThunder Button Graphic Heal Button GraphicThunder Button Graphic Color for AGI in DMFD is yellow (B).
INT UP (Icon Weapon Focus (N)Focus only) Regen + X X X X Heal Button GraphicIce Button Graphic Heal Button GraphicIce Button Graphic Color for INT in DMFD is blue (X).
PIE UP (Icon Weapon Focus (N)Focus only) Regen + Y Y Y Y Heal Button GraphicWind Button Graphic Heal Button GraphicWind Button Graphic Color for PIE in DMFD is green (Y).
Witch Spells & Incantation Notes
Spell Notes
Fail Witch flinches and 3 blue orbs fly out of her Weapon. Deals low damage. Damage scales with the INT and M.ACC stats.
Power-Up Increases the "power" of spells by 1 Level.
  • Max. levels for Icon Element WindWind / Icon Element FireFire / Icon Element IceIce / Icon Element ThunderThunder spells = 3 (Power-Up x2)
  • Max. levels for Heal spells = 3 (Power-Up x2)
  • Max. levels for Regen spells = 2 (Power-Up x1)
  • Max. levels for Status Boost spells = 2 (Power-Up x1)
Condense (Icon Weapon Tome (N)Tomes only) Modifies the current Spell with the ability to hit enemies multiple times. The appearance is usually concentrated instead of spread out.
Homing Modifies the current Spell with the ability to chase enemies. (Note: This depends on the Witch's current DIRECTION and DISTANCE from the enemies.)
Icon Element WindWind Modifies the current Spell into the Icon Element WindWind element.
Icon Element IceIce Modifies the current Spell into the Icon Element IceIce element.
Icon Element FireFire Modifies the current Spell into the Icon Element FireFire element.
Icon Element ThunderThunder Modifies the current Spell into the Icon Element ThunderThunder element.
Heal (Icon Weapon Tome (N)Tomes only) Heals herself AND any allies currently within her hitbox.
Regen (Icon Weapon Focus (N)Foci only) Gradually heals her AND any allies currently within her hitbox over the course of a few seconds. Heals every 2 seconds.
Cure Ailment (Icon Weapon Focus (N)Foci only) Cures any negative ailments that are on the Witch AND any allies currently within her hitbox. (Note: If Witch has the Icon Status Ailment ParalysisParalysis ailment, she cannot cast this spell due to its effect of disabling attacks, including spellcasting.)
  • With Power-Up, grants a temporary negative ailment resistance boost to the Witch AND any allies currently within her hitbox.
Shine Summons a light to illuminate a small radius around her for 30 seconds.
  • Good for treading through darkened areas without night-vision, lanterns, or zooming in the camera.
  • Also increases enemy aggro towards Witch.
Levitate Summons a light platform that elevates her off the ground for 10 seconds.
STR UP (Icon Weapon Focus (N)Focus only) Temporary PIE + 15% boost for Witch AND any allies currently within her hitbox.
AGI UP (Icon Weapon Focus (N)Focus only) Temporary INT + 15% boost for Witch AND any allies currently within her hitbox.
INT UP (Icon Weapon Focus (N)Focus only) Temporary STR + 15% boost for Witch AND any allies currently within her hitbox.
PIE UP (Icon Weapon Focus (N)Focus only) Temporary AGI + 15% boost for Witch AND any allies currently within her hitbox.

Attack Magic[]

Magic Bullets[]

Witch can fire basic Magic Bullets forward.

  • The damage is low and the range is short, but it can be used without chanting or additional attributes by pressing Y, and can be effective in emergencies.
  • Even when casting Power-Up or imbuing with Homing or Condense properties, the damage is still poor and it loses the advantage of short preparation time, so it is not recommended.
Magic Bullets Spell Descriptions
Modifier Base Power-Up 1 Power-Up 2
Normal Fires 1 bullet in a straight line directly forward. Fires 5 bullets in a scattering trajectory directly forward. Fires 6 bullets directly forward in a more concentrated scattering trajectory.
Homing Fires 3 bullets with chasing effects. Fires 6 bullets with chasing effects. Fires 8 bullets with chasing effects.
Condense Fires a bullet in a straight line straight ahead. Has piercing properties. Fires a large ball in a straight line directly forward. Has piercing properties. Fires a giant ball in a straight line directly forward. Has piercing properties.

Icon Element WindWind Magic[]

After imbuing Icon Element WindWind attributes, you can deal Icon Element WindWind Magic damage, which has a chance to inflict Icon Status Ailment ConfusionConfusion.

  • Normal: The trajectory is a parabolic shape, and it is generally used to attack enemies in front of or above Witch.
  • Homing: Generates up to 3 tornadoes at the same time. Once generated, the tornadoes do not change position and may be dodged by enemies, but work well against enemies that cannot move.
Wind Magic Spell Descriptions
Modifier Base Power-Up 1 Power-Up 2
Normal Fires 3 small tornadoes forward that move upwards in a parabolic shape. Can penetrate enemies and terrain. Fires 6 small tornadoes forward that move upwards in a parabolic shape. Can penetrate enemies and terrain. Fires 7 small tornadoes forward that move upwards in a parabolic shape. Can penetrate enemies and terrain.
Homing Generates 1 small tornado at each enemy's position in front of Witch, dealing multiple damage to enemies. Can penetrate enemies and terrain. Generates 1 medium tornado at each enemy position in front of Witch, dealing multiple damage to enemies. Can penetrate enemies and terrain. Generates 1 large tornado at the position of each enemy in front of Witch, dealing multiple damage to enemies. Can penetrate enemies and terrain.
Condense Generates 1 small tornado around Witch, dealing multiple damage to enemies. Can penetrate enemies and terrain. Generates 1 large tornado around Witch, dealing multiple damage to enemies. Can penetrate enemies and terrain. Generates a large tornado around Witch, after which the tornado moves forward, dealing multiple damage to enemies. Can penetrate enemies and terrain.

Icon Element IceIce Magic[]

After imbuing Icon Element IceIce attributes, you can deal Icon Element IceIce Magic damage, which has a chance to inflict Icon Status Ailment FrostbiteFrostbite.

  • Normal: Depends on specific distances to deal maximum damage.
  • Homing: Takes a certain amount of time to generate. Unlike Icon Element FireFire and Icon Element ThunderThunder magic, it can pierce through enemies. However, it may target undesired enemies, making it difficult to handle a large number of enemies.
  • Condense: Has fairly high instantaneous power, but you need to consider the terrain.
Ice Magic Spell Descriptions
Modifier Base Power-Up 1 Power-Up 2
Normal Fires 1 ice block in a straight line directly forward, which stays at a certain distance for a while. Deals multiple damage to the enemy, then shatters and shoots 4 pieces obliquely. Ice and debris can penetrate enemies and terrain. Fires 1 ice block in a straight line directly forward, which stays at a certain distance for a while. Deals multiple damage to the enemy, then shatters and shoots 8 pieces obliquely. Ice and debris can penetrate enemies and terrain. Basically the same as Power-Up 1, but with increased power and distance. The rule of thumb is that the ice block launches to the edge of the farthest camera zoom.
Homing Summons 5 ice spikes above Witch, which chase the nearest enemy. It is affected by terrain. Summons 10 ice spikes above Witch, which chase the nearest enemy. It is affected by terrain. Summons 12 ice spikes above Witch, which chase the nearest enemy. It is affected by terrain.
Condense Summons an iceberg in the air, which smashes down until it hits terrain. Summons a large iceberg in the air, which smashes down, then shatters into more icebergs after hitting terrain, spreading horizontally. Basically the same as Power-Up 1, but with increased power.

Icon Element FireFire Magic[]

After imbuing Icon Element FireFire attributes, you can deal Icon Element FireFire Magic damage, which has a chance to inflict Icon Status Ailment BurnBurn.

  • Normal: Has a very small gap in the area in front of Witch (think "Donut Hole"), so it may be difficult to land a hit when too close to the enemy in this state.
  • Homing: Moves slowly and is best used when very close to enemies.
  • Condense: Is blocked by terrain and has a very dispersed range, suitable for use in open areas or for attacking enemies in the air.
Fire Magic Spell Descriptions
Modifier Base Power-Up 1 Power-Up 2
Normal Fires 2 flame waves in a straight line directly forward. Can penetrate enemies and terrain. Fires 4 large flame waves in a straight line directly forward. Can penetrate enemies and terrain. Fires 6 large flame waves in a straight line directly forward. Can penetrate enemies and terrain.
Homing Summons 1 small fireball that moves slowly and chases enemies, dealing multiple damage. Summons 1 medium fireball that moves slowly and chases enemies, dealing multiple damage. Longer duration. Summons 1 large fireball that moves slowly and chases enemies, dealing multiple damage. Longer duration.
Condense Summons 3 small meteorites falling diagonally from the sky that can penetrate enemies, but get destroyed when hitting terrain. Summons 4 small meteorites falling diagonally from the sky that can penetrate enemies, but get destroyed when hitting terrain. Summons 5 small meteorites falling diagonally from the sky that can penetrate enemies, but get destroyed when hitting terrain.

Icon Element ThunderThunder Magic[]

After imbuing Icon Element ThunderThunder attributes, you can deal Icon Element ThunderThunder Magic damage, which has a chance to inflict Icon Status Ailment ParalysisParalysis.

  • Normal: Needs to be cast at a specific distance to land a successful hit.
  • Homing: Has high total damage, large range, and can pierce through enemies and terrain. It is very effective against both individual and group enemies.
  • Condense: Fires very quickly, but the orbit is highly randomized. It is best used when very close to enemies, dealing high damage.
Thunder Magic Spell Descriptions
Modifier Base Power-Up 1 Power-Up 2
Normal Drops 1 lightning bolt at a certain distance ahead. Can penetrate enemies and terrain. Drops 4 lightning bolts at a certain distance ahead. Can penetrate enemies and terrain. Drops 5 thicker lightning bolts at a certain distance ahead. Can penetrate enemies and terrain.
Homing Summons 3 small electric orbs that move back and forth around enemies, dealing multiple damage. Can penetrate enemies and terrain. Summons 5 medium-sized orbs that move back and forth around enemies, dealing multiple damage. Can penetrate enemies and terrain. Summons 5 large electric orbs that move back and forth around enemies, dealing multiple damage. Can penetrate enemies and terrain.
Condense Emits 3 electric currents forward, with irregular angles and trajectories. Can penetrate enemies and terrain. Emits 6 electric currents forward, with irregular angles and trajectories. Can penetrate enemies and terrain. Emits 7 electric currents forward, with irregular angles and trajectories. Can penetrate enemies and terrain.

Restorative Magic[]

Heal (Icon Weapon Tome (N)Tome only)[]

Spell Button Input Graphic Memorization Method Notes
Heal (Icon Weapon Tome (N)Tomes only) B Y X A B Heal Button Graphic Heal Button Graphic Turn clockwise. Heals herself AND any allies currently within her hitbox.

Heal restores health to Witch and nearby allies. It can be cast only with Icon Weapon Tome (N)Tomes.

  • Power-Up: Only affects the health recovery multiplier.
  • Normal: Generates a small, quickly disappearing healing area at the caster's current position, restoring health to any player and friendly NPC that comes into contact with the area.
  • Homing: Generates multiple healing areas that automatically chase all players and friendly NPCs within a certain range. Restores health once after contact.
  • Condense: Creates a large healing area that lasts for a period of time in front of the caster, restoring health to all players and friendly NPCs that touch the spell, up to 4 times.

Health Points Recovery = (Caster's PIE + Target's VIT) * 0.25 * Healing Motion Value

Healing Motion Values
Modifier Base Power-Up 1 Power-Up 2
Normal 200% or 2 500% or 5 550% or 5.5
Homing 200% or 2 400% or 4 440% or 4.4
Condense 100% or 1 200% or 2 220% or 2.2

Regen (Icon Weapon Focus (N)Focus only)[]

Spell Button Input Graphic Memorization Method Notes
Regen (Icon Weapon Focus (N)Foci only) B Y X A B Heal Button Graphic Heal Button Graphic Turn clockwise. Gradually heals her AND any allies currently within her hitbox over the course of a few seconds. Heals every 2 seconds.

Regen continuously recovers health for Witch and any nearby allies. It heals every 2 seconds. It can be cast only with Icon Weapon Focus (N)Foci.

  • Power-Up: The duration of the effect is extended.
  • Normal: Generates a small, quickly disappearing healing area at the caster's current position, applying Regen to any player and friendly NPC that comes into contact with the area.
  • Homing: Generates multiple Regen areas that automatically chase all players and friendly NPCs within a certain range.
  • Condense: Not possible.

Cure Ailment (Icon Weapon Focus (N)Focus only)[]

Spell Button Input Graphic Memorization Method Notes
Cure Ailment (Icon Weapon Focus (N)Foci only) B A X Y B Cure Ailment Button Graphic Cure Ailment Button Graphic Turn counter-clockwise. Cures any negative ailments that are on the Witch AND any allies currently within her hitbox. (Note: If Witch has the Icon Status Ailment ParalysisParalysis ailment, she cannot cast this spell due to its effect of disabling attacks, including spellcasting.)
  • With Power-Up, grants a temporary negative ailment resistance boost to the Witch AND any allies currently within her hitbox.

Cure Ailment removes any negative Status Ailments that are on Witch and any nearby allies. It can be cast only with Icon Weapon Focus (N)Foci.

  • Power-Up: Grants a temporary Status Ailment resistance boost to the Witch and any nearby allies.
  • Normal: Generates a small, quickly disappearing healing area at the caster's current position, applying Cure Ailment to any player and friendly NPC that comes into contact with the area.
  • Homing: Generates multiple Cure Ailment areas that automatically chase all players and friendly NPCs within a certain range.
  • Condense: Not possible.

Status Boost (STR, AGI, PIE, and INT)[]

Spell Button Input Graphic Memorization Method Notes
STR UP (Icon Weapon Focus (N)Focus only) Regen + A A A A Heal Button GraphicFire Button Graphic Heal Button GraphicFire Button Graphic Color for STR in DMFD is red (A). Temporary PIE + 15% boost for Witch AND any allies currently within her hitbox.
AGI UP (Icon Weapon Focus (N)Focus only) Regen + B B B B Heal Button GraphicThunder Button Graphic Heal Button GraphicThunder Button Graphic Color for AGI in DMFD is yellow (B). Temporary INT + 15% boost for Witch AND any allies currently within her hitbox.
INT UP (Icon Weapon Focus (N)Focus only) Regen + X X X X Heal Button GraphicIce Button Graphic Heal Button GraphicIce Button Graphic Color for INT in DMFD is blue (X). Temporary STR + 15% boost for Witch AND any allies currently within her hitbox.
PIE UP (Icon Weapon Focus (N)Focus only) Regen + Y Y Y Y Heal Button GraphicWind Button Graphic Heal Button GraphicWind Button Graphic Color for PIE in DMFD is green (Y). Temporary AGI + 15% boost for Witch AND any allies currently within her hitbox.

When imbuing an Element into a Regen spell, you can unleash Status Boost spells, which increases the target's corresponding stat value by 15% (max. +15).

  • Power-Up: Increases duration only. It does not increase the stat bonus.
    • The time duration is affected by Witch's PIE value.
  • Normal: Creates a small magic circle that quickly disappears at the caster's current position, giving the stat boost to all players and friendly NPCs that come into contact with the magic circle.
  • Homing: Generates multiple magic circles that automatically chase all players and friendly NPCs within a certain range.
  • Condense: Not possible.

Support Magic[]

Levitate[]

Spell Button Input Graphic Memorization Method Notes
Levitate Y A Levitate Button Graphic Levitate Button Graphic → Horizontal platform. Summons a light platform that elevates her off the ground for 10 seconds.

The Levitate spell can be cast only on the ground, creating a floating platform in Witch's current position that only she can stand on. If you jump or move away from the floating platform, it will disappear. The spell command is simple, can be made quickly, and can be used in many situations (navigating stages, dodging Boss attacks, etc.).

  • It can last for 10 seconds without falling off the floating platform. If you cast it again while standing on the floating platform, you can extend its time.
  • In Boss battles, standing on a floating platform can allow Witch to safely chant Incantations.
  • It takes a little bit of time for the platform to fully elevate.
  • If cast in the air, or when in contact with a wall, the spell will have no effect.
  • Only the player who made it can use it. Other players in multiplayer cannot interact with the floating platform.

Shine[]

Spell Button Input Graphic Memorization Method Notes
Shine X Y X A Shine Button Graphic Shine Button Graphic ↙ ↘ Light shines from above to the sides. Summons a light to illuminate a small radius around her for 30 seconds.
  • Good for treading through darkened areas without night-vision, lanterns, or zooming in the camera.
  • Also increases enemy aggro towards Witch.

For 30 seconds, the Shine spell makes your surroundings bright while attracting the Aggro of your enemies.

  • It is used in the dark areas of some levels. It can illuminate your surroundings without the need for Items or equipment with the "Night Vision" effect.
  • Its main use in multiplayer is to attract Aggro, letting enemies attack the Witch first to protect vulnerable teammates.
  • Using it in places with a large number of enemies can result in a lot of attacks against you. You need to consider your own health and Incantation speed to decide whether to use it.

References[]

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