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The Witch (魔女 Majo, Witch) is the 4th of the 6 classes in Dragon Marked For Death. Her head bears the Dragon Scar, allowing her hair to manifest Atruum and give her access to a wide variety of spells ranging from elemental attacks to healing. She is known as "The Last Magician".

Note: Some of the images and information on this article and related articles are courtesy of the related DMFD Chinese Wiki page.

If you are looking for specific details about Witch, please see the Quick References or view the following subpages:

Quick References[]

The following sections show important information for players of this character.[1]

Hit!! Count Calculation[]

The following table shows the minimum amount of AGI over the enemy's AGI that you need for a higher Hit!! count and the damage multiplier for that Hit!! count. Note that this only applies for Icon Weapon Tome (N)Tomes with the effect "Deals physical damage".

Hit!! Counts per Weapon
Weapon Hit!! Count AGI over Enemy AGI Damage Multiplier
Icon Weapon Tome (N)Tome 2 Hit!! 5 AGI 1.5
3 Hit!! 15 AGI 1.8
4 Hit!! 25 AGI 2.03
5 Hit!! 35 AGI 2.25
6 Hit!! 45 AGI 2.47

Attack Values & Dragon Power (DP) Gain[]

The following table shows various attacks and their Motion Values and how much Dragon Power (DP) you can gain from them depending on the spell.

  • Having a matching Contract gives 1.2x DP.
Attack Values & Dragon Power (DP) Gain
Spell Imbuement Motion Value DP Gain (Points)
Normal 1 None 1.22 0.00
Icon Element WindWind 2.00 1.90
Icon Element FireFire 2.81 2.63
Icon Element IceIce 1.58 1.43
Icon Element IceIce Debris 0.05 0.10
Icon Element ThunderThunder 7.39 5.56
Normal 2 None 0.67 0.50
Icon Element WindWind 2.20 1.76
Icon Element FireFire 3.09 2.50
Icon Element IceIce 2.77 2.22
Icon Element IceIce Debris 0.05 0.10
Icon Element ThunderThunder 3.71 2.75
Normal 3 None 0.61 0.50
Icon Element WindWind 2.08 1.82
Icon Element FireFire 2.72 2.22
Icon Element IceIce 2.45 2.22
Icon Element IceIce Debris 0.05 0.10
Icon Element ThunderThunder 5.40 3.53
Homing 1 None 0.75 0.61
Icon Element WindWind 1.05 0.71
Icon Element FireFire 1.93 1.00
Icon Element IceIce 1.84 1.00
Icon Element IceIce Debris
Icon Element ThunderThunder 0.91 0.53
Homing 2 None 0.83 0.61
Icon Element WindWind 2.31 1.18
Icon Element FireFire 2.12 1.00
Icon Element IceIce 2.03 1.00
Icon Element IceIce Debris
Icon Element ThunderThunder 1.15 0.67
Homing 3 None 0.69 0.54
Icon Element WindWind 2.54 1.15
Icon Element FireFire 1.95 1.00
Icon Element IceIce 1.88 1.00
Icon Element IceIce Debris
Icon Element ThunderThunder 1.26 0.57
Condense 1 None 0.80 0.43
Icon Element WindWind 1.50 0.57
Icon Element FireFire 4.01 1.25
Icon Element IceIce 11.21 4.00
Icon Element IceIce Debris
Icon Element ThunderThunder 4.45 1.43
Condense 2 None 0.88 0.43
Icon Element WindWind 3.15 1.11
Icon Element FireFire 10.56 2.50
Icon Element IceIce 24.65 8.00
Icon Element IceIce Debris 0.10 0.12
Icon Element ThunderThunder 4.67 1.39
Condense 3 None 0.88 0.48
Icon Element WindWind 3.05 1.11
Icon Element FireFire 9.67 2.50
Icon Element IceIce 27.10 10.00
Icon Element IceIce Debris 0.12 0.12
Icon Element ThunderThunder 4.41 1.43

Movement Speed[]

The following table shows Witch's movement speed in certain situations compared to Empress.

Movement Speed
Situation Movement Speed
VS. Empress 103.5%

Status Calculation[]

Final Status = Base Status + (Growth Rate * Level) + Equipment Status

The following tables show the Growth Rates for Witch and her Base Status values per Level.

Growth Rates per Stat
Witch STR AGI INT VIT LUC PIE
Growth Rate 10% 30% 40% 20% 20% 30%
Base Stats per Level
Lv STR AGI INT VIT LUC PIE
1 3 6 7 4 5 5
2 3 6 7 4 5 5
3 3 6 8 4 5 5
4 3 7 8 4 5 6
5 3 7 9 5 6 6
6 3 7 9 5 6 6
7 3 8 9 5 6 7
8 3 8 10 5 6 7
9 3 8 10 5 6 7
10 4 9 11 6 7 8
11 4 9 11 6 7 8
12 4 9 11 6 7 8
13 4 9 12 6 7 8
14 4 10 12 6 7 9
15 4 10 13 7 8 9
16 4 10 13 7 8 9
17 4 11 13 7 8 10
18 4 11 14 7 8 10
19 4 11 14 7 8 10
20 5 12 15 8 9 11
21 5 12 15 8 9 11
22 5 12 15 8 9 11
23 5 12 16 8 9 11
24 5 13 16 8 9 12
25 5 13 17 9 10 12
26 5 13 17 9 10 12
27 5 14 17 9 10 13
28 5 14 18 9 10 13
29 5 14 18 9 10 13
30 6 15 19 10 11 14
31 6 15 19 10 11 14
32 6 15 19 10 11 14
33 6 15 20 10 11 14
34 6 16 20 10 11 15
35 6 16 21 11 12 15
36 6 16 21 11 12 15
37 6 17 21 11 12 16
38 6 17 22 11 12 16
39 6 17 22 11 12 16
40 7 18 23 12 13 17
41 7 18 23 12 13 17
42 7 18 23 12 13 17
43 7 18 24 12 13 17
44 7 19 24 12 13 18
45 7 19 25 13 14 18
46 7 19 25 13 14 18
47 7 20 25 13 14 19
48 7 20 26 13 14 19
49 7 20 26 13 14 19
50 8 21 27 14 15 20
51 8 21 27 14 15 20
52 8 21 27 14 15 20
53 8 21 28 14 15 20
54 8 22 28 14 15 21
55 8 22 29 15 16 21
56 8 22 29 15 16 21
57 8 23 29 15 16 22
58 8 23 30 15 16 22
59 8 23 30 15 16 22
60 9 24 31 16 17 23
61 9 24 31 16 17 23
62 9 24 31 16 17 23
63 9 24 32 16 17 23
64 9 25 32 16 17 24
65 9 25 33 17 18 24
66 9 25 33 17 18 24
67 9 26 33 17 18 25
68 9 26 34 17 18 25
69 9 26 34 17 18 25
70 10 27 35 18 19 26
71 10 27 35 18 19 26
72 10 27 35 18 19 26
73 10 27 36 18 19 26
74 10 28 36 18 19 27
75 10 28 37 19 20 27
76 10 28 37 19 20 27
77 10 29 37 19 20 28
78 10 29 38 19 20 28
79 10 29 38 19 20 28
80 11 30 39 20 21 29
81 11 30 39 20 21 29
82 11 30 39 20 21 29
83 11 30 40 20 21 29
84 11 31 40 20 21 30
85 11 31 41 21 22 30
86 11 31 41 21 22 30
87 11 32 41 21 22 31
88 11 32 42 21 22 31
89 11 32 42 21 22 31
90 12 33 43 22 23 32
91 12 33 43 22 23 32
92 12 33 43 22 23 32
93 12 33 44 22 23 32
94 12 34 44 22 23 33
95 12 34 45 23 24 33
96 12 34 45 23 24 33
97 12 35 45 23 24 34
98 12 35 46 23 24 34
99 12 35 46 23 24 34
100 13 36 47 24 25 35

Healing Spells Health Points Recovery[]

Health Points Recovery = (Caster's PIE + Target's VIT) * 0.25 * Healing Motion Value

The following table shows various Healing spells and how much HP they heal.

Healing Motion Values
Modifier Base Power-Up 1 Power-Up 2
Normal 200% or 2 500% or 5 550% or 5.5
Homing 200% or 2 400% or 4 440% or 4.4
Condense 100% or 1 200% or 2 220% or 2.2

Spell Durations & Related Values[]

The following table shows the durations of various spells while active.

  • PIE increases the duration until the maximum duration.

Spell Effect Duration = Base Duration + (Duration per PIE * PIE)

Spell Effect Durations
Spell Base Duration Duration per PIE Times Max. Duration Notes
Regen 10 sec. 0.15 sec. 1.5 times 60 sec. Heals every 2 seconds
Cure 60 sec. 0.833 sec. 300 sec. Resistance to Status Ailments
Buff 20 sec. 0.167 sec. 1.5 times 80 sec. Stat + 15%

The following table shows the durations of various spells after activating.

  • These 2 spells can reset their durations by recasting them.
Spell Durations
Spell Duration
Shine 30 sec.
Levitate 10 sec.

Spells & Incantations Quick Reference[]

The following tables show various effect information and button inputs for Spells and Incantations.

Witch Spells & Incantation Inputs
Spell Button Input Graphic Memorization Method
Fail Incorrect Input
Power-Up B X B X B X B X Power-Up Button Graphic Power-Up Button Graphic ↑ ↑ ↑ ↑ Rise from B.
Condense (Icon Weapon Tome (N)Tomes only) Y B X B A B Condense Button Graphic Condense Button Graphic ↘︎ ↓ ↙ Concentrated to B.
Homing B Y B X B A Homing Button Graphic Homing Button Graphic ↖︎ ↑ ↗ Diffused from B.
Icon Element WindWind Y Y Y Y Wind Button Graphic Wind Button Graphic Y button (left face button) for Super Famicom Controller is green.
Icon Element IceIce X X X X Ice Button Graphic Ice Button Graphic X button (up face button) for Super Famicom Controller is blue.
Icon Element FireFire A A A A Fire Button Graphic Fire Button Graphic A button (right face button) for Super Famicom Controller is red.
Icon Element ThunderThunder B B B B Thunder Button Graphic Thunder Button Graphic B button (bottom face button) for Super Famicom Controller is yellow.
Heal (Icon Weapon Tome (N)Tomes only) B Y X A B Heal Button Graphic Heal Button Graphic Turn clockwise.
Regen (Icon Weapon Focus (N)Foci only)
Cure Ailment (Icon Weapon Focus (N)Foci only) B A X Y B Cure Ailment Button Graphic Cure Ailment Button Graphic Turn counter-clockwise.
Shine X Y X A Shine Button Graphic Shine Button Graphic ↙ ↘ Light shines from above to the sides.
Levitate Y A Levitate Button Graphic Levitate Button Graphic → Horizontal platform.
STR UP (Icon Weapon Focus (N)Focus only) Regen + A A A A Heal Button GraphicFire Button Graphic Heal Button GraphicFire Button Graphic Color for STR in DMFD is red (A).
AGI UP (Icon Weapon Focus (N)Focus only) Regen + B B B B Heal Button GraphicThunder Button Graphic Heal Button GraphicThunder Button Graphic Color for AGI in DMFD is yellow (B).
INT UP (Icon Weapon Focus (N)Focus only) Regen + X X X X Heal Button GraphicIce Button Graphic Heal Button GraphicIce Button Graphic Color for INT in DMFD is blue (X).
PIE UP (Icon Weapon Focus (N)Focus only) Regen + Y Y Y Y Heal Button GraphicWind Button Graphic Heal Button GraphicWind Button Graphic Color for PIE in DMFD is green (Y).
Witch Spells & Incantation Notes
Spell Notes
Fail Witch flinches and 3 blue orbs fly out of her Weapon. Deals low damage. Damage scales with the INT and M.ACC stats.
Power-Up Increases the "power" of spells by 1 Level.
  • Max. levels for Icon Element WindWind / Icon Element FireFire / Icon Element IceIce / Icon Element ThunderThunder spells = 3 (Power-Up x2)
  • Max. levels for Heal spells = 3 (Power-Up x2)
  • Max. levels for Regen spells = 2 (Power-Up x1)
  • Max. levels for Status Boost spells = 2 (Power-Up x1)
Condense (Icon Weapon Tome (N)Tomes only) Modifies the current Spell with the ability to hit enemies multiple times. The appearance is usually concentrated instead of spread out.
Homing Modifies the current Spell with the ability to chase enemies. (Note: This depends on the Witch's current DIRECTION and DISTANCE from the enemies.)
Icon Element WindWind Modifies the current Spell into the Icon Element WindWind element.
Icon Element IceIce Modifies the current Spell into the Icon Element IceIce element.
Icon Element FireFire Modifies the current Spell into the Icon Element FireFire element.
Icon Element ThunderThunder Modifies the current Spell into the Icon Element ThunderThunder element.
Heal (Icon Weapon Tome (N)Tomes only) Heals herself AND any allies currently within her hitbox.
Regen (Icon Weapon Focus (N)Foci only) Gradually heals her AND any allies currently within her hitbox over the course of a few seconds. Heals every 2 seconds.
Cure Ailment (Icon Weapon Focus (N)Foci only) Cures any negative ailments that are on the Witch AND any allies currently within her hitbox. (Note: If Witch has the Icon Status Ailment ParalysisParalysis ailment, she cannot cast this spell due to its effect of disabling attacks, including spellcasting.)
  • With Power-Up, grants a temporary negative ailment resistance boost to the Witch AND any allies currently within her hitbox.
Shine Summons a light to illuminate a small radius around her for 30 seconds.
  • Good for treading through darkened areas without night-vision, lanterns, or zooming in the camera.
  • Also increases enemy aggro towards Witch.
Levitate Summons a light platform that elevates her off the ground for 10 seconds.
STR UP (Icon Weapon Focus (N)Focus only) Temporary PIE + 15% boost for Witch AND any allies currently within her hitbox.
AGI UP (Icon Weapon Focus (N)Focus only) Temporary INT + 15% boost for Witch AND any allies currently within her hitbox.
INT UP (Icon Weapon Focus (N)Focus only) Temporary STR + 15% boost for Witch AND any allies currently within her hitbox.
PIE UP (Icon Weapon Focus (N)Focus only) Temporary AGI + 15% boost for Witch AND any allies currently within her hitbox.

Summary[]

Witch is a character who boasts unparalleled strength when it comes to being able to cast commands quickly, accurately, and flexibly depending on the situation. It takes time to memorize the commands; while chanting, she is defenseless, and if you make a mistake, you have to start all over. However, depending on the order of the spells incanted and her attributes, Witch can do incredible damage rivaling that of all other Classes.

Witch is good at one-on-one fights with Bosses. On the other hand, she struggles when fighting against multiple opponents, so Deva Rats and Asura Bats are her mortal foes.

In a party, she pairs well with Warriors who can defend the group with Dragon Guard and Shinobis who can easily lure aggro away from her. In turn, she can blast powerful spells and Status Ailments upon enemies as well as heal, cure, and buff her allies. She can even take on the aggro herself if she so wishes.

At first, it may be difficult to get used to the spellcasting mechanic. However, there are methods you can use to speed up the button input process. Don’t forget to rest your hands when playing this character.

Witch can fully use Icon Weapon Tome (N)Tomes starting from Level 1 and Icon Weapon Focus (N)Foci starting from Level 25. Tomes specialize in attack magic, whereas Foci specialize in support magic.

Attacks & Abilities[]

Main article: Witch/Attacks & Abilities

Witch has the following Attacks and Abilities:

Elemental Contracts[]

Main article: Witch/Elemental Contracts

Witch has the following Elemental Contracts:

  • Icon Element PoisonPoison Contract Icon Quest Notification"Healing magic is strengthened, other spells normal."
  • Icon Element IceIce Contract Icon Quest Notification"Ice magic is strengthened, other spells slightly weakened."
  • Icon Element ThunderThunder Contract Icon Quest Notification"Thunder magic is strengthened, other spells slightly weakened."
  • Icon Element FireFire Contract Icon Quest Notification"Fire magic strengthened, other spells slightly weakened."
  • Icon Element WindWind Contract Icon Quest Notification"Wind magic strengthened, other spells slightly weakened."

Basic Tech[]

Main article: Witch/Basic Tech

Witch can do the following Basic Tech:

Advanced Tech[]

Main article: Witch/Advanced Tech

Witch's Advanced Tech mainly involves coordinating other party members or modifying the way players hold the controller.

Recommended Builds[]

Main article: Witch/Recommended Builds

Witch has different builds that focus on her magic attacks, physical attacks, Familiar Dragon Skills, and other specific cases.

Backstory[]

Witch 10

Witch and her mother, the last known magicians.

The Witch is a Dragonblood girl who lived in the Magic Kingdom of Litus and was known as "The Last Magician". She bears the Astral Dragon's power in her head. Since the fall of the Magic Kingdom, only a few members of the Divine Family have been able to use magic. When she returned home after her mother's death, she found that her hometown had been eradicated by the Divine Knights.[2]

Character Voice Translations[]

Character Voices
Type Voice Actor English (Translation) Japanese
A Shiori Izawa Introduction: "Let me give you a special look at my magic!" Introduction: 「私の魔法を、特別に見せてあげるわ」
Dragonsphere: "Here we go! Leave it to me!" Dragonsphere: 「いくわよ!この私にまかせなさーい!」
B Maria Naganawa Introduction: "I am… a witch. I am… good at magic." Introduction: 「私は、魔女。魔法、得意」
Dragonsphere: "Leave it to me. The dragon is my friend!" Dragonsphere: 「まかせて。リュウはワタシのトモダチ」
C Kaori Nazuka Introduction: "May this prayer reach you." Introduction: 「この祈りが、あなたに届きますように」
Dragonsphere: "Ei! Turn this prayer into power!" Dragonsphere: 「えい!この祈りを力へ変えて!」
D Yumiri Hanamori Introduction: "Fu-fu-fu! Leave it all to me!" Introduction: 「ふっふっふ。この私に、お任せあれです」
Dragonsphere: "Here I go! I'll show you something special!" Dragonsphere: 「いくよ!特別に見せちゃうよ!!」

Gallery[]

References[]

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