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Dragon Marked For Death Wiki

This page demonstrates Warrior's Attacks and Abilities in Dragon Marked For Death.

If you are looking for other details about Warrior, please see the following subpages:

Button Inputs[]

Note: This page follows the Default Controls for the Nintendo Switch controller:

  • Slash = Y
  • Jump = B
  • Dash = L
  • Berserk = A
  • Dragon Guard = R
Warrior Button Inputs
Skill Buttons
Slash Y
Charged Slash Hold Y to charge, then release
Tackle ↓ + L
Rising Slash Tackle (↓ + L) an enemy with a Greatsword equipped
Dragon Guard R / Hold R
Dragon's Rage (While using Dragon Guard)

Guard 3-5 valid objects

Berserk A (Cancellable)
War Cry (While Berserk)

↓ + A

Dragon Tackle (While Berserk)

Tackle (↓ + L)

Dragon Smash (While Berserk)

Hold Y to charge, then ↓ + release

Physical Attacks[]

Skill Buttons
Slash Y

The Warrior's primary attack is his Icon Weapon Axe (N)Axe and Icon Weapon Greatsword (N)Greatsword Slash, both of which can be charged for stronger attacks. It deals Physical or Magical damage depending on the Weapon properties.

  • Chaining grounded, aerial, and Charged Slashes can lead to powerful combos.
  • Aerial Slashes deal slightly less damage than grounded Slashes.

Icon Weapon Axe (N)Axes VS. Icon Weapon Greatsword (N)Greatswords[]

By equipping 1 Axe and 1 Greatsword, Warrior can swap between the 2 Weapons in the middle of a Quest. However, please note that the charge time resets when switching between Weapon types. For example, if you switch to an Axe after completing a charge-up with a Greatsword (which has a shorter charge time), the charge will not be carried over.

Icon Weapon Axe (N)Axes[]

Icon Weapon Axe (N)Axes are available starting from Level 1. Axes focus on one-hit kills and have a longer charge time than Greatswords. Warrior also has a Tackle skill that allows him to move forward and lightly damage enemies he hits or break some objects during Quests.

  • Axes are suitable for one-hitting enemies within small gaps. However, it is harder to damage enemies across large gaps until the charge-up is complete.
  • Axes have a highly effective War Cry.

Icon Weapon Greatsword (N)Greatswords[]

Icon Weapon Greatsword (N)Greatswords are available starting from Level 10. Greatswords focus on multi-hit kills and have a shorter charge time than Axes. In addition to the normal Tackle, Greatswords add a Rising Slash attack which causes Warrior to slash and briefly juggle enemies after Tackling them. However, some enemies, such as Bosses and fixed enemies, cannot be juggled.

  • Greatswords are suitable for attacking enemies across large gaps. However, they may be difficult to use against Bosses that float in midair.
  • Greatswords are good for earning DP due to the short charge time (charged attacks build up the most DP). It is also faster to execute "Warrior Superjump" as a starting attack when using a Greatsword.
  • Greatswords have a highly effective Berserk and Dragon's Rage.

Charged Slash[]

Skill Buttons
Charged Slash Hold Y to charge, then release

By pressing and holding then releasing the attack button, Warrior can perform a Charged Slash. It deals Physical or Magical damage depending on the Weapon properties.

  • When performing a Charged Slash on the ground, Warrior automatically makes a small jump before landing and attacking. When performing in midair, Warrior attacks on the spot.
  • Due to the attack time, it is faster to release a Charged Slash by jumping yourself before releasing the attack.
  • Unlike normal Slashes, the damage does not decrease when used in midair.
  • Charged Slashes have 4 hitboxes, and the combined power of all 4 is about twice that of a grounded Slash:
    • The weapon itself
    • The large main shockwave
    • The smaller shockwaves that appear to the left and right when the downward swing touches the ground

Tackle[]

Skill Buttons
Tackle ↓ + L

Tackle is a grounded-only attack that launches Warrior a brief distance after a short start-up time. It can be used to destroy specific obstacles. It deals Physical or Magical damage depending on the Weapon properties.

  • Although the power is low, it resists approximately 80% of damage taken.
  • It can be used to affect certain obstacles:
    • Push boxes, trolleys, blocks, etc.
    • Destroy dead trees
  • It is also used to perform "Warrior Superjump", which is when a grounded Charged Slash is performed immediately after a Tackle, launching Warrior across great distances.

Rising Slash (Icon Weapon Greatsword (N)Greatsword Only)[]

Skill Buttons
Rising Slash Tackle (↓ + L) an enemy with a Greatsword equipped

Rising Slash is a grounded-only, Icon Weapon Greatsword (N)Greatsword-exclusive attack that allows Warrior to juggle enemies when a Tackle successfully hits an enemy. It deals Physical or Magical damage depending on the Weapon properties.

  • Essentially, this compensates for Tackle's low attack power.
  • It can be a good starting attack for performing aerial combos.

Dragon Guard & Related Skills[]

Dragon Guard[]

Skill Buttons
Dragon Guard R / Hold R

Dragon Guard is a defensive shield that blocks attacks and heals Warrior and all other allies within the shield a certain amount per tick. It consumes DP and creates a circular barrier around Warrior, and it can be activated only when grounded.

  • While active, Dragon Guard blocks out all enemy attacks and causes most enemies and certain Boss attacks to recoil. For example, guarding the Ogre Prince's overhead smash attack causes him to throw his arm back.
    • However, some enemy attack hitboxes can penetrate through the defensive bubble, so if you are outside the guarded area, you may be hit.
    • If you are inside the guarded area, you will not be damaged even if the attack penetrates through the defensive bubble.
    • When trying to use Dragon Guard in lava, poison water, etc., Warrior will flinch and Dragon Guard will be deactivated. However, it can be sustained when using Accessories with the "Super Armor" effect.
  • Dragon Guard also gradually heals the Health Points (HP) of all allies within the barrier, including yourself.
  • The HP heal per tick for Dragon Guard can be increased with PIE.
    • HP Recovery = (Warrior's PIE + Target's VIT) * 0.25
  • The size and DP consumption of Dragon Guard depend on the Elemental Contract.
  • Dragon Guard disables Berserk if it is currently active.
  • Dragon Guard is used for building up Dragon's Rage.
Dragon Guard Contract Differences
Element Initial DP Cost DP Consumption per Second Max. Duration at Full DP Radius
Icon Element IceIce 1 segment 1.6 segments 5.60 sec. 2 - Normal
Icon Element ThunderThunder 2 segments 1.6 segments 5.00 sec. 2 - Normal
Icon Element FireFire 1.5 segments 1.6 segments 5.30 sec. 0 - Smallest
Icon Element WindWind 2 segments 2.1 segments 3.75 sec. 1 - Small
Icon Element PoisonPoison 1 segment 2.7 segments 3.30 sec. 3 - Large

Dragon's Rage ("Revenge")[]

Dragon's Rage (AKA "Revenge") is a special variant of Berserk that builds up when enemies and attacks hit Warrior's Dragon Guard.

  • It is signified by a glowing blue silhouette radiating from Warrior.
  • Dragon's Rage comes with 1-4 LEVELS.
  • It can build up when blocking against the following valid objects:
    • Enemy hitboxes
    • Enemy attacks
    • Stage objects (wooden spikes, bamboo spikes, flamethrowers, etc.)
    • Item drops (food, old coins, herbs, money, etc.)
  • Once you successfully block attacks or guard valid objects for at least 3-5 ticks, Dragon's Rage will be at its maximum potential, and it will allow Warrior to use Dragon Tackle and Dragon Smash without Berserk.
    • Final Damage Multiplier = Ticks Blocked * 0.20 * Contract's Berserk Damage Multiplier
      • For example, since the damage multiplier for Icon Element IceIce Warrior's Berserk is 80%, then 1 Tick * 0.20 * 0.80 = 0.16 = 16% Damage Boost per Tick.
    • After guarding valid objects for 5 ticks, the damage multiplier will be the same as that of normal Berserk.
      • For example, since the damage multiplier for Icon Element IceIce Warrior's Berserk is 80%, then 5 Ticks * 0.20 * 0.80 = 80% = 80% Damage Boost at 5 Ticks.
  • Using Dragon Tackle during Dragon's Rage reduces damage taken by approximately 80%.
  • The duration of Dragon's Rage resets when a new attack or valid object is successfully blocked.
  • Dragon's Rage does not deactivate when entering a Boss gate.
  • The attack boost and duration of Dragon's Rage depends on the Elemental Contract.
  • The amount of DP you can generate from attacks while under the effects of Dragon’s Rage also varies depending on the Elemental Contract. Some Contracts generate little to no DP while in this state.
Dragon's Rage Contract Differences
Element Damage Bonus DP Generation Bonus Dragon's Rage Boost Time
Icon Element IceIce +80% 0% (Axe) 6.5 sec.
50% (Greatsword)
Icon Element ThunderThunder +40% 0% (Axe) 4.0 sec.
50% (Greatsword)
Icon Element FireFire +50% 50% (Axe) 4.0 sec.
100% (Greatsword)
Icon Element WindWind +50% 100% (Axe) 5.0 sec.
150% (Greatsword)
Icon Element PoisonPoison +100% 0% (Axe) 15.0 sec.
5% (Greatsword)

Dragon's Rage War Cry[]

Skill Buttons
War Cry (While Berserk)

↓ + A

War Cry can be used while in Dragon's Rage and has several benefits over normal Berserk's War Cry.

  • Dragon's Rage War Cry does not gradually drain your DP while it is active (although it still uses some amount of DP when initially activated).
  • Dragon's Rage War Cry also does not get cancelled while using Dragon Guard.
  • These features are very useful for Icon Element PoisonPoison Warrior because it is easy to get Dragon's Rage activated and it also lasts for a longer time compared to other Contracts.

Berserk & Related Skills[]

Berserk[]

Skill Buttons
Berserk A (Cancellable)

At the expense of his defense, Warrior is able to boost his attack power with the Berserk ability. It can be activated only while grounded.

  • Upon activation, a pink aura surrounds Warrior's body, increasing his attack power while decreasing his defense power.
  • DP is consumed over time while in the Berserk state.
  • Berserk will be cancelled in the following situations:
    • The A button is pressed again
    • Dragon Guard is performed
    • The DP gauge is exhausted
  • The amount of attack power increase and DP consumption varies depending on the Elemental Contract.
  • Your damage taken for Magical and Holy attacks is doubled.[1] However, your damage taken for Physical attacks can vary.
    • When combined with the Icon Status Ailment BurnBurn Status Ailment (which increases enemy attack power by 1.5 times), your damage taken is actually quadrupled.
  • The amount of DP you can generate from attacks while under the effects of Berserk also varies depending on the Elemental Contract. Some Contracts generate little to no DP while in this state.
Berserk Contract Differences
Element Damage Bonus Max. Duration at Full DP DP Generation Bonus
Icon Element IceIce +80% 83.3 sec. 0% (Axe)
50% (Greatsword)
Icon Element ThunderThunder +40% 166.6 sec. 0% (Axe)
50% (Greatsword)
Icon Element FireFire +50% 55.5 sec. 50% (Axe)
100% (Greatsword)
Icon Element WindWind +50% 33.2 sec. 100% (Axe)
150% (Greatsword)
Icon Element PoisonPoison +100% 12.4 sec. 0% (Axe)
5% (Greatsword)

Dragon Tackle[]

Skill Buttons
Dragon Tackle (While Berserk)

Tackle (↓ + L)

While Berserk, Warrior's Tackle becomes a Dragon Skill shield bash called Dragon Tackle. This attack deals Holy damage.

  • Performing a Dragon Tackle causes Warrior to launch himself forward after holding up a shield.
    • Dragon Tackle Damage = PIE * Contract's Dragon Tackle Motion Value
  • The startup speeds, launch distances, and damage amounts of the attack depend on the Elemental Contract. Some Contracts do not consume DP when performing Dragon Tackle.
  • When using Dragon Tackle against a Boss that is flashing red, it will stun and immobilize the Boss for about 3 seconds.
  • Using Dragon Tackle during Berserk reduces damage taken by approximately 89%.
  • Using Dragon Tackle during Dragon's Rage reduces damage taken by approximately 80%.
  • (Icon Weapon Greatsword (N)Greatsword only) Upon successfully hitting an enemy, the Dragon Tackle automatically continues into a Rising Slash that deals Physical damage.
Dragon Tackle Contract Differences
Element Initial DP Cost Motion Value Formula Startup Time
Icon Element IceIce 1 segment PIE * 25.5 0.50 sec.
Icon Element ThunderThunder 1 segment PIE * 24 0.30 sec.
Icon Element FireFire 0.5 segment PIE * 15.6 0.35 sec.
Icon Element WindWind PIE * 6.3 0.15 sec.
Icon Element PoisonPoison PIE * 5.7 0.25 sec.

Dragon Smash[]

Skill Buttons
Dragon Smash (While Berserk)

Hold Y to charge, then ↓ + release

While Berserk, Warrior also has access to a Dragon Skill charged attack called Dragon Smash. It deals Holy damage.

  • Dragon Smash is a Dragon Skill that shoots an upward shockwave after an initial swinging motion.
    • It has 2 main hitboxes: the axehead itself ("Base") and a huge laser pillar ("AoE").
    • Dragon Smash Damage = PIE * Contract's Dragon Smash Motion Value
  • However, the damage allocations, sizes, and effects of the hitboxes depend on the Elemental Contract.
  • Like with the Dragon Tackle, firing a Dragon Smash against a Boss that is flashing red will stun and immobilize the Boss for about 3 seconds. It is generally more difficult to time than the Dragon Tackle.
Dragon Smash Contract Differences
Element Initial DP Cost Axehead (Base) Motion Value Formula Laser (AoE) Motion Value Formula Laser (AoE) Hits Max. Hits Damage Formula Startup Time
Icon Element IceIce 2 segments PIE * 85 PIE * 0.5 7 hits PIE * 88.5 1.58 sec.
Icon Element ThunderThunder 1.5 segments PIE * 6.06 PIE * 7.5 7 hits PIE * 58.56 1 sec.
Icon Element FireFire 1 segment PIE * 31.98 PIE * 0.15 4 lasers * 5 hits PIE * 34.98 1 sec.
Icon Element WindWind 2.5 segments PIE * 90 PIE * 3.5 12 hits PIE * 132 1.58 sec.
Icon Element PoisonPoison PIE * 19 PIE * 0.1 [Depends] PIE * 19 1.38 sec.

War Cry[]

Skill Buttons
War Cry (While Berserk)

↓ + A

Warrior can activate War Cry and consume more DP during Berserk or Dragon's Rage to become even more powerful for a short time.

  • It is signified by a glowing orange silhouette radiating from Warrior.
  • War Cry greatly increases the hitbox size of the Charged Slash, making it very useful for hitting airborne enemies.
  • The activation DP cost varies between Elemental Contracts. As long as DP is available, it can be activated as many times as necessary during a single Berserk activation.
  • War Cry increases the damage of all attacks, including Dragon Skills. This is valid as of Version 3.1.5.
    • Only the immediate next attack is modified by War Cry. This includes regular Slash attacks, so be careful not to waste a shot.
      • Importantly, there are some exceptions to this rule. Please see the Advanced Tech section for more information.
    • The damage multiplier is different between Physical attacks and Holy attacks, which is summarized in the table below.
      • Physical attacks tend to have a higher damage multiplier than Holy attacks, but this is not always the case.
      • Generally, it is more recommended to save War Cry for Charged Slashes or for Contract-specific abilities such as Icon Element FireFire Warrior's maximum charged Dragon Tackle.
  • Depending on the equipment, activating War Cry can increase damage into the tens of thousands, even with Magic weapons.
  • War Cry can also be activated during Dragon's Rage (see Dragon's Rage War Cry). If Dragon's Rage wears off after activation, the War Cry will also wear off.
War Cry Contract Differences
Element Initial DP Cost Physical Multiplier Holy Multiplier
Icon Element IceIce 2 segments 4.20 (Axe) 2.40 (Axe)
1.53 (Greatsword) 2.28 (Greatsword)
Icon Element ThunderThunder 1.5 segments 4.56 (Axe) 3.28 (Axe)
1.60 (Greatsword) 2.88 (Greatsword)
Icon Element FireFire 2 segments 5.40 (Axe) 2.16 (Axe)
1.80 (Greatsword) 2.04 (Greatsword)
Icon Element WindWind 1.5 segments 4.44 (Axe) 1.92 (Axe)
1.57 (Greatsword) 2.04 (Greatsword)
Icon Element PoisonPoison 2.5 segments 2.91 (Axe) 6.96 (Axe)
1.265 (Greatsword) 6.60 (Greatsword)

References[]

  1. 戦士 - Dragon Marked For Death攻略Wiki - atwiki(アットウィキ)- https://w.atwiki.jp/dragonmfd/pages/20.html
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