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The Warrior (戦士 Senshi, Warrior) is the 2nd of the 6 classes in Dragon Marked For Death. He bears the Dragon Scar in his chest, allowing him to manifest Atruum to provide a shield to cover his allies and grant him temporary boosts in strength.

If you are looking for specific details about Warrior, please see the Quick References or view the following subpages:

Quick References[]

The following sections show important information for players of this character.[1]

Hit!! Count Calculation[]

The following table shows the minimum amount of AGI over the enemy's AGI that you need for a higher Hit!! count and the damage multiplier for that Hit!! count.

Hit!! Counts per Weapon
Weapon Hit!! Count AGI over Enemy AGI Damage Multiplier
Icon Weapon Axe (N)Axe 2 Hit!! 20 AGI 1.5
3 Hit!! 40 AGI 1.8
Icon Weapon Greatsword (N)Greatsword 2 Hit!! 15 AGI 1.5
3 Hit!! 30 AGI 1.8
4 Hit!! 40 AGI 2.03

Attack Values & Dragon Power (DP) Gain[]

The following table shows various attacks and their Motion Values and how much Dragon Power (DP) you can gain from them depending on the Weapon.

Attack Values & Dragon Power (DP) Gain
Attack Motion Value Icon Weapon Axe (N)Axe DP Gain (Points) Icon Weapon Greatsword (N)Greatsword DP Gain (Points)
Ground Slash 3.60 1.50 1.01
Air Slash 2.60 1.50 1.01
Charged Slash 1 (Main Hitbox) 5.60 10.00 6.75
Charged Slash 2 (Main Hitbox) 1.40 1.00 0.68
Charged Slash Splash (Left and Right Shockwaves) 1.00
Tackle 1.20 0.80 0.54
Tackle 2 (Icon Weapon Greatsword (N)Greatsword Rising Slash) 2.00 1.07
Tackle 3 (Icon Weapon Greatsword (N)Greatsword Rising Slash) 2.80 1.07

Movement Speed[]

The following table shows Warrior's movement speed in certain situations compared to Empress.

Movement Speed
Situation Movement Speed
VS. Empress 100.0%
Charging 92.5%

Attack Types & Stats Breakdown[]

The following table shows the Attack types (Physical, Magic, Holy) and stats associated with each ability.

Attack Types & Stats per Ability
Ability Attack Type Upgradeable Stat(s) Non-upgradeable Stat(s)
Slash Physical / Magic (Weapon effect) STR, AGI / INT ATK, ACC / M.ATK, M.ACC (Weapon effect)
Charged Slash Physical / Magic (Weapon effect) STR, AGI / INT ATK, ACC / M.ATK, M.ACC (Weapon effect)
Tackle Physical / Magic (Weapon effect) STR, AGI / INT ATK, ACC / M.ATK, M.ACC (Weapon effect)
Rising Slash Physical / Magic (Weapon effect) STR, AGI / INT ATK, ACC / M.ATK, M.ACC (Weapon effect)
Dragon Guard PIE
Dragon's Rage Increases damage of all attack types
Berserk Increases damage of all attack types
War Cry Increases damage of all attack types
Dragon Tackle Holy PIE
Dragon Smash Holy PIE

Status Calculation[]

Final Status = Base Status + (Growth Rate * Level) + Equipment Status

The following tables show the Growth Rates for Warrior and his Base Status values per Level.

Growth Rates per Stat
Warrior STR AGI INT VIT LUC PIE
Growth Rate 30% 10% 20% 40% 20% 30%
Base Stats per Level
Lv STR AGI INT VIT LUC PIE
1 6 3 4 7 5 5
2 6 3 4 7 5 5
3 6 3 4 8 5 5
4 7 3 4 8 5 6
5 7 3 5 9 6 6
6 7 3 5 9 6 6
7 8 3 5 9 6 7
8 8 3 5 10 6 7
9 8 3 5 10 6 7
10 9 4 6 11 7 8
11 9 4 6 11 7 8
12 9 4 6 11 7 8
13 9 4 6 12 7 8
14 10 4 6 12 7 9
15 10 4 7 13 8 9
16 10 4 7 13 8 9
17 11 4 7 13 8 10
18 11 4 7 14 8 10
19 11 4 7 14 8 10
20 12 5 8 15 9 11
21 12 5 8 15 9 11
22 12 5 8 15 9 11
23 12 5 8 16 9 11
24 13 5 8 16 9 12
25 13 5 9 17 10 12
26 13 5 9 17 10 12
27 14 5 9 17 10 13
28 14 5 9 18 10 13
29 14 5 9 18 10 13
30 15 6 10 19 11 14
31 15 6 10 19 11 14
32 15 6 10 19 11 14
33 15 6 10 20 11 14
34 16 6 10 20 11 15
35 16 6 11 21 12 15
36 16 6 11 21 12 15
37 17 6 11 21 12 16
38 17 6 11 22 12 16
39 17 6 11 22 12 16
40 18 7 12 23 13 17
41 18 7 12 23 13 17
42 18 7 12 23 13 17
43 18 7 12 24 13 17
44 19 7 12 24 13 18
45 19 7 13 25 14 18
46 19 7 13 25 14 18
47 20 7 13 25 14 19
48 20 7 13 26 14 19
49 20 7 13 26 14 19
50 21 8 14 27 15 20
51 21 8 14 27 15 20
52 21 8 14 27 15 20
53 21 8 14 28 15 20
54 22 8 14 28 15 21
55 22 8 15 29 16 21
56 22 8 15 29 16 21
57 23 8 15 29 16 22
58 23 8 15 30 16 22
59 23 8 15 30 16 22
60 24 9 16 31 17 23
61 24 9 16 31 17 23
62 24 9 16 31 17 23
63 24 9 16 32 17 23
64 25 9 16 32 17 24
65 25 9 17 33 18 24
66 25 9 17 33 18 24
67 26 9 17 33 18 25
68 26 9 17 34 18 25
69 26 9 17 34 18 25
70 27 10 18 35 19 26
71 27 10 18 35 19 26
72 27 10 18 35 19 26
73 27 10 18 36 19 26
74 28 10 18 36 19 27
75 28 10 19 37 20 27
76 28 10 19 37 20 27
77 29 10 19 37 20 28
78 29 10 19 38 20 28
79 29 10 19 38 20 28
80 30 11 20 39 21 29
81 30 11 20 39 21 29
82 30 11 20 39 21 29
83 30 11 20 40 21 29
84 31 11 20 40 21 30
85 31 11 21 41 22 30
86 31 11 21 41 22 30
87 32 11 21 41 22 31
88 32 11 21 42 22 31
89 32 11 21 42 22 31
90 33 12 22 43 23 32
91 33 12 22 43 23 32
92 33 12 22 43 23 32
93 33 12 22 44 23 32
94 34 12 22 44 23 33
95 34 12 23 45 24 33
96 34 12 23 45 24 33
97 35 12 23 45 24 34
98 35 12 23 46 24 34
99 35 12 23 46 24 34
100 36 13 24 47 25 35

Boss Stun Timing Windows[]

Main article: Warrior/Basic Tech#Stunning Bosses

Exclusive to Warrior, when using Dragon Tackle or Dragon Smash on a Boss that is flashing red, the Boss will be stunned for approximately 6 seconds. Some Bosses cannot be stunned.

The following table contains a list of Bosses and their stun timing windows.

Boss Stun Timing Windows
Boss Stun Timing Window
Equus (Icon Element IceIce) The short moment between braking and performing a back kick
Equus (Icon Element WindWind) While braking after the rush attack
The Trampling Lance
The Tempest Steed
Ogre Prince Before throwing down the club
Jinryu
The Demon's Puppet
The Horn Breaker
Mandrake After the shockwave attack on the large main body
Cthulhu Far left and far right: before shooting the water laser
Middle left and middle right: before shooting Icon Status Ailment ConfusionConfusion gas
Sumahiko Before the headbutt attack
Asura Dragon When rising from the ground before the large breath attack
The Ancient Primal Lord
Tonitrus After a contact-damage rush attack to the ground
Vasith Before initiating the afterimages tackle
Lycanthrope Highly randomized: sometimes right after the invulnerable full-screen claw slash attack, sometimes right before the lunging afterimages attack, sometimes right before the rock throw attack
Bandit (Rivalis) Not a true stun, but has beneficial effects: stun Rivalis while they are holding a healing item to drop the healing item and take it for yourself
Main Scenario Final Boss (1st Form) Before the pink body flame attack
DLC Scenario Final Boss While in Icon Element WindWind form, between launching the 3rd horizontal tornado and releasing the vertical tornados

Summary[]

Warrior is a formidable character with high defensive capabilities and a focus on hard-hitting, one-hit-kill burst attacks. For players entering high-speed action-combat games for the first time, he is a good beginner character who can handle offense, defense, support, and recovery simultaneously without needing to perform at overwhelming speeds. He can deal a gigantic amount of close-range damage on his own as well as provide direct support to his allies with his defensive abilities.

Warrior can protect and heal himself and his allies using Dragon Guard and also bring on high damage boosts using Dragon's Rage, Berserk, and War Cry. Proficient Warriors are masters of balancing charged attacks, maintaining DP, and activating Dragon Guard not just for temporary invincibility and the protection of the party, but also for building their attack boosts via Dragon’s Rage towards War Cry.

Warrior's mobility is inferior compared to other Classes, and there are many treasure chests that he cannot retrieve without Accessories that increase his jump height. However, he can Tackle into certain objects to move or collapse them, allowing him to access areas that other Classes cannot. His Slashes can also destroy wooden stakes that his comrades can only avoid. Advanced mobility techniques such as the "Warrior Superjump" also allow Warrior to horizontally launch himself to seemingly unreachable areas.

In a party, Warrior primarily serves as a tank, blocking attacks from his foes and taking the majority of the abuse from enemies instead of his comrades while occasionally releasing great amounts of damage. His ability to stun Bosses with his Dragon Skills allows him and his comrades to deal free attacks without the risk of damage and gives them extra time to recover.

Warrior can fully use Icon Weapon Axe (N)Axes starting from Level 1 and Icon Weapon Greatsword (N)Greatswords starting from Level 10. The main difference between the two Weapons is charge and attack speed, with Icon Weapon Greatsword (N)Greatswords attacking faster albeit with less overall damage compared to Icon Weapon Axe (N)Axes. [[File:|18px|link=]]Greatswords also allow Warrior to juggle enemies by tackling them with their unique Rising Slash ability.

Attacks & Abilities[]

Main article: Warrior/Attacks & Abilities

Warrior has the following Attacks and Abilities:

Elemental Contracts[]

Main article: Warrior/Elemental Contracts

Warrior has the following Elemental Contracts:

Basic Tech[]

Main article: Warrior/Basic Tech

Warrior can do the following Basic Tech:

Advanced Tech[]

Main article: Warrior/Advanced Tech

Warrior has several examples of Advanced Tech, both related to his abilities and specific to his Elemental Contracts.

Recommended Builds[]

Main article: Warrior/Recommended Builds

Warrior has different builds that focus on his physical attacks, Dragon Skills, and other specific cases.

Backstory[]

Warrior 9

Warrior and his siblings from the orphanage.

The Warrior grew up an orphan in the Dragonblood Clan orphanage and bears the power of the Astral Dragon in his chest. The younger orphans looked up to him like an older brother, and he lived a self-sufficient life. While fishing in a nearby river, his brothers and sisters were slain by the Divine Knights.[2]

Character Voice Translations[]

Character Voices
Type Voice Actor English (Translation) Japanese
A Yuuichirou Umehara Introduction: "We will crush our enemies. We will show no mercy." Introduction: 「敵は叩き伏す、容赦はせん」
Dragonsphere: "Ha! Turn to dust!!" Dragonsphere: 「ハッ!塵芥となれ!」
B Junichi Suwabe Introduction: "Don't worry, I’ll take care of the defenses!" Introduction: 「安心しろ、防御は俺に任せておきな」
Dragonsphere: "Hmph! Take it! Take my wrath!" Dragonsphere: 「フンッ!受けとれ!俺の怒りを!」
C Yuichi Nakamura Introduction: "Everyone, lend me your strength!" Introduction: 「皆、俺に力を貸してくれ」
Dragonsphere: "Oh! I'll protect you all!" Dragonsphere: 「オォ!すべてを守ってみせる!!」
D Taku Yashiro Introduction: "Alright, everyone, hide behind me!" Introduction: 「よし皆、俺の影に隠れろ」
Dragonsphere: "Bring it on! I'll give it my all!" Dragonsphere: 「いくぞ!俺のすべてをかける!」

Gallery[]

References[]

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