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It is either incomplete or needs improvement. Please help out Dragon Marked For Death Wiki by improving this article.
This page discusses a general glossary of terms used by players of Dragon Marked For Death.
If you are looking for other guides or specific overviews and guides for each Class, please see the links below:
Common Community Terms[]
These are some common terms used by the DMFD community.
- ATM - A shorthand for Atruum.
- BR - A shorthand for "Boss Rush", referring to the Quest Ancient Gods.
- MFD - A shorthand for the Quest Marked for Death.
- NM - A shorthand for Named Monsters.
- Trial or Trials - A shorthand for the Quest Cavern of Torment, a term primarily used by Japanese players.
Technical Terms[]
- Motion Value - It can be thought of as "The Value of the Motion". Motion Value is the constant number that represents the base damage of an attack. This value is multiplied by a stat and related modifiers to determine the total amount of damage from that attack.
- For example: The Motion Value of Poison Shinobi's Dragon Kick is 34, and the calculation for Holy attacks is PIE * Motion Value. If Shinobi's PIE is 5, then Shinobi's Dragon Kick will most likely deal 5 * 34 = 170 damage.
- Efficiency - Also known as "DP Efficiency," it is a rating of how much damage you get for your DP. The formula is Motion Value / DP Cost.
- Magic Base - Also known as "Magic Base Value". Magic Base is a hidden constant value that is added to M.ATK. Magic Base is unique to each Class.
Class | Magic Base |
---|---|
Empress | 130 |
Warrior | 50 |
Shinobi | 85 |
Witch | 0 |
Oracle | Thrust = 32 Guard = 30 Slash = 32 Focus = 0 |
Bandit | Small-sword = 45 Shuriken = 45 |
- Class Mod - Also known as "Class Modification". Class Mod is a value that is multiplied to the base formula for Physical attack power, STR + ATK. Class Mod is unique to each Class.
Class | Class Mod |
---|---|
Empress | 1 |
Warrior | 0.1925 |
Shinobi | 0.65 |
Witch | 0.765 |
Oracle | 0.245 |
Bandit | 0.344 |