Dragon Marked For Death Wiki
Advertisement
Dragon Marked For Death Wiki
DragonMFD Wikia EDIT - New Quest Icon (2000% RESIZE)
This article is a stub.
It is either incomplete or needs improvement. Please help out Dragon Marked For Death Wiki by improving this article.


This page discusses general gameplay elements that apply to all Classes in Dragon Marked For Death.

If you are looking for specific overviews and guides for each Class, please see the links below:

Hmmm...
To do:
  • Transfer the information from the Elements page to this page.
  • Fill in the blank sections.
  • Move everything talking about formulas, Motion Value, and calculations to the bottom of the article in a section called "Advanced Mechanics" or something similar.
  • Add introductory sections briefly explaining each character and their role(s) in a party, then link their individual guides.


Experience Points[1][]

DragonMFD Wikia EDIT - New Quest Icon (2000% RESIZE)
This article is a stub.
It is either incomplete or needs improvement. Please help out Dragon Marked For Death Wiki by improving this article.


Placeholder.

Damage Calculation[1][]

DragonMFD Wikia EDIT - New Quest Icon (2000% RESIZE)
This article is a stub.
It is either incomplete or needs improvement. Please help out Dragon Marked For Death Wiki by improving this article.


Placeholder.

Physical[]

The formula for raw Physical attack power is STR + ATK.

The formula for enemy defense is [100 - (enemy LV + enemy VIT + 55 - (STR + ATK)) * 0.833] * 0.01.

Hit!! Multiplier and Hit Rate[]

AGI determines the effect of the Hit!! multiplier and your Hit Rate.

Hit!! Multiplier[]
Hit!! Counts & Multipliers
Hit!! Count Hit!! Multiplier
1 1
2 1.5
3 1.8
4 2.03
5 2.25
6 2.47
7 2.7
8 2.94
Hit Rate[]
Hit Rates and AGI Values
AGI over Enemy AGI Hit Rate
+25 100%
+15 99%
+10 98%
0 95%
-10 92%
-15 87%
-20 74%
-25 57%

Defense[]

Placeholder.

Accuracy[]

Placeholder.

Magical[]

The formula for raw Magical attack power is [M.ATK + (INT / 2) + Magic Base] * Motion Value.

Holy[]

The formula for raw Holy attack power is PIE * Motion Value.

Holy attacks can fumble. The only way you can achieve a 100% hit rate is through the use of Accessories with the effect of Holy attacks always hit, such as Eye Amulet.

References[]

Advertisement