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This page discusses general gameplay elements that apply to all Classes in Dragon Marked For Death.
If you are looking for specific overviews and guides for each Class, please see the links below:
To do:
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Experience Points[1][]
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Damage Calculation[1][]
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Physical[]
The formula for raw Physical attack power is STR + ATK.
The formula for enemy defense is [100 - (enemy LV + enemy VIT + 55 - (STR + ATK)) * 0.833] * 0.01.
Hit!! Multiplier and Hit Rate[]
AGI determines the effect of the Hit!! multiplier and your Hit Rate.
Hit!! Multiplier[]
Hit!! Count | Hit!! Multiplier |
---|---|
1 | 1 |
2 | 1.5 |
3 | 1.8 |
4 | 2.03 |
5 | 2.25 |
6 | 2.47 |
7 | 2.7 |
8 | 2.94 |
Hit Rate[]
AGI over Enemy AGI | Hit Rate |
---|---|
+25 | 100% |
+15 | 99% |
+10 | 98% |
0 | 95% |
-10 | 92% |
-15 | 87% |
-20 | 74% |
-25 | 57% |
Defense[]
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Accuracy[]
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Magical[]
The formula for raw Magical attack power is [M.ATK + (INT / 2) + Magic Base] * Motion Value.
Holy[]
The formula for raw Holy attack power is PIE * Motion Value.
Holy attacks can fumble. The only way you can achieve a 100% hit rate is through the use of Accessories with the effect of Holy attacks always hit, such as Eye Amulet.
References[]
- ↑ 1.0 1.1 Neka_Mahime_'s Notes (ENG translated by Lancer): https://docs.google.com/spreadsheets/d/1w__jhHorFFiYTvGHnt568O_5b39qvfABp3Em_uZgZ2U/edit?usp=sharing