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Game Tips are in-game information and hints regarding various gameplay mechanics in Dragon Marked For Death. These Tips can be found by selecting the "Tips" option when pressing the Start or + button while in the field, or by selecting it while in the Inn.
This page contains all of the Game Tips as of Version 3.1.5.
Please note the following changes between the in-game Tips and the Tips on this page:
- Related Game Tips have been grouped into larger sections.
- Most instances of "Water" in the original Game Tips have been replaced with "Ice".
- Some instances of "Magical" have been replaced with "Magic".
- Words referring to attack types, such as "Physical", "Magic" / "Magical", and "Holy" have been capitalized.
Equipment & Inn Tips[]
Purchasing Equipment[]
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Equipment[]
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Upgrading Equipment[]
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Weapons[]
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Weapon Levels[]
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Accessory Levels[]
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Weapon Grades[]
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Changing Equipment[]
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Items[]
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Changing Characters[]
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Enemy Type Tips[]
Enemy Types[]
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Distinguishing Enemies[]
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Distinguishing Attacks[]
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Enemy Attack Types[]
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Mimics and Traps[]
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Combat Tips[]
Dragon Points (DP)[]
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Physical Damage & Hit!! Count[]
Physical Attacks[]
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Number of Physical Hits[]
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Damage from Additional Hits[]
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Number of Hits Received[]
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Magic Damage[]
Magic Types[]
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Magic Attack Power[]
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Elements Tips[]
Elements[]
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Various Spell Elements[]
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Elemental Attacks[]
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Player Class Weapons Tips[]
Empress Weapons[]
Empress (Sword)[]
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Empress (Small-sword)[]
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Warrior Weapons[]
Warrior (Axe)[]
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Warrior (Greatsword)[]
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Shinobi Weapons[]
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Witch Weapons[]
Witch (Tome)[]
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Witch (Focus)[]
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Oracle Weapons[]
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Bandit Weapons[]
Bandit (Small-sword)[]
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Bandit (Shuriken)[]
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Player Class Dragon Skills Tips[]
Dragon Skills[]
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Dragon Skill Attack Power[]
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Dragon Skills per Player Class[]
Dragon Skills (Empress)[]
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Dragon Skills (Warrior)[]
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Dragon Skills (Shinobi)[]
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Dragon Skills (Witch)[]
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Dragon Skills (Oracle)[]
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Dragon Skills (Bandit)[]
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Dragon Sphere Tips[]
Dragon Sphere[]
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Dragon Combo[]
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Enemy Effects Tips[]
Status Ailments[]
Negative Status[]
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Afflicting Statuses 1[]
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Afflicting Statuses 2[]
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Stun[]
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Aggro & Hate[]
Aggro[]
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Static and Dynamic Aggro[]
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Building Dynamic Aggro (Hate)[]
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Experience Points[]
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Status Tips[]
Status Overview[]
During a quest, check the status screen for the following data:
- Lv. (Level) Bonus
- Currently assigned bonus points from levels gained
- E. (Equipment) Bonus
- Stats gained from current equipment
- T. (Temporary) Bonus
- Stats gained from used to picked up consumable item drops
Upgradeable Status[]
Strength (STR)[]
Strength (STR) determines how much damage Physical attacks deal to enemies.
If your STR is lower than the enemy's VIT, damage dealt will be reduced.
Agility (AGI)[]
Agility (AGI) determines the accuracy of Physical attacks and your evasion.
If your AGI is higher than the enemy's, accuracy and number of hits (AKA "Hit!! Count") will increase.
The number of hits can be seen in the log (labeled as "# Hit!!").
AGI has both offensive and defensive effects. Characters dealing Physical damage should prioritize their AGI.
Intelligence (INT)[]
Intelligence (INT) affects the damage you do with Magic attacks, their chance to be resisted by enemies, and your chance to resist enemy Magic attacks.
When Magic is resisted, the amount of damage reduction can vary greatly depending on luck (LUC).
Vitality (VIT)[]
Vitality (VIT) determines your maximum Health Points (HP) and Physical defense.
The difference between your VIT and the enemy's STR determines how much damage you receive.
While VIT will raise your Health Points, it only reduces damage from Physical attacks.
Luck (LUC)[]
Luck (LUC) has a small effect on dodge rate, accuracy, critical rate, status resistance, among other things.
If a character with high LUC opens a treasure chest, there is a better chance that it will contain a rare item.
Piety (PIE)[]
Piety (PIE) affects the amount of damage dealt by Dragon Skills and resistance to Holy attacks.
The amount of damage reduced by a successful resist can vary greatly based on chance, from a large portion of the damage to almost nothing.
Non-upgradeable Status[]
Attack (ATK)[]
Attack (ATK) determines the power of Physical attacks. It can only be increased by equipment.
Higher values increase the damage dealt to enemies.
Magic Attack (M.ATK)[]
Magic Attack (M.ATK) determines the power of Magic attacks. It can only be increased by equipment.
Higher values increase the damage dealt to enemies.
M.ATK has a larger influence on Magic damage than INT.
Defense (DEF)[]
Defense (DEF) determines defense against Physical attacks. It can only be increased by equipment.
Higher values reduce the (Physical) damage dealt by enemies.
Magic Defense (M.DEF)[]
Magic Defense (M.DEF) determines defense against Magic attacks. It can only be increased by equipment.
M.DEF increases your chance to resist Magic attacks after the chance to resist from the difference in INT from enemy INT.
Accuracy (ACC)[]
Accuracy (ACC) affects the accuracy of Physical attacks. Accuracy is based on the difference between your AGI and the enemy's AGI, and ACC boosts it further.
ACC is an important attribute for characters with low AGI growth.
Magic Accuracy (M.ACC)[]
Magic Accuracy (M.ACC) affects the accuracy of Magic attacks. Magic Accuracy is based on the difference between your INT and the enemy's INT, and M.ACC boosts it further.
M.ACC has a larger effect on the accuracy of Magic attacks than INT in exchange for having no effect on Magic damage.
Critical (CRT)[]
Critical (CRT) affects the critical rate of Physical attacks. Increasing CRT will increase the chance of scoring a critical hit.
A critical hit will increase the damage dealt to the enemy.
Critical hits can only be dealt by Physical attacks.
Equipment Effects Tips[]
Vision Effects[]
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Instant Death Resistance[]
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Fatigued State[]
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Quest Mechanics Tips[]
Quest Progress[]
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Quest Difficulty[]
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Recommended Quest Difficulty[]
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Quest Difficulty and Rewards[]
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Quest Failure[]
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Training Grounds[]
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Retry Gauge[]
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Retry Cost[]
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Settings & Options Tips[]
Camera Distance[]
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Stick Commands[]
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Mini-map Magnification[]
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Shortcut Assignment[]
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Dash Type[]
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Other Options[]
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Dragonite & Dragon Contracts Tips[]
Bonus Point Allotment[]
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Changing Dragon Contracts[]
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Empress Dragon Contracts[]
Empress - Fire Contract[]
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Empress - Ice Contract[]
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Empress - Wind Contract[]
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Empress - Thunder Contract[]
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Empress - Poison Contract[]
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Warrior Dragon Contracts[]
Warrior - Fire Contract[]
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Warrior - Ice Contract[]
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Warrior - Wind Contract[]
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Warrior - Thunder Contract[]
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Warrior - Poison Contract[]
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Shinobi Dragon Contracts[]
Shinobi - Fire Contract[]
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Shinobi - Ice Contract[]
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Shinobi - Wind Contract[]
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Shinobi - Thunder Contract[]
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Shinobi - Poison Contract[]
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Witch Dragon Contracts[]
Witch - All Contracts[]
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Witch - Fire Contract[]
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Witch - Ice Contract[]
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Witch - Wind Contract[]
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Witch - Thunder Contract[]
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Witch - Poison Contract[]
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Oracle Dragon Contracts[]
Oracle - Fire Contract[]
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Oracle - Ice Contract[]
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Oracle - Wind Contract[]
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Oracle - Thunder Contract[]
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Oracle - Poison Contract[]
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Bandit Dragon Contracts[]
Bandit - Fire Contract[]
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Bandit - Ice Contract[]
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Bandit - Wind Contract[]
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Bandit - Thunder Contract[]
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Bandit - Poison Contract[]
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Materials, Rolls, & Money Tips[]
Bandit and Rare Items[]
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The Black Market[]
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When You Need More Money[]
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Quest Progression Tips[]
If You Have No New Quests[]
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Flags[]
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Escort Targets[]
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Locked Doors[]
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Named Monsters (NM)[]
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Quest Drops Tips[]
Luck and Rare Items[]
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Rare Drops[]
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Quest Drop Overview[]
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Multiplayer Tips[]
Open Matching[]
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