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The Bandit (盗賊 Tōzoku, Thief) is the 6th of the 6 classes in Dragon Marked For Death. He was introduced in Version 3.0.0.

To unlock Bandit, you must complete the final DLC scenario Quest with any character.

If you are looking for specific details about Bandit, please see the Quick References or view the following subpages:

Quick References[]

The following sections show important information for players of this character.[1]

Hit!! Count Calculation[]

The following table shows the minimum amount of AGI over the enemy's AGI that you need for a higher Hit!! count and the damage multiplier for that Hit!! count.

Hit!! Counts per Weapon
Weapon Hit!! Count AGI over Enemy AGI Damage Multiplier
Icon Weapon Small-sword (N)Small-sword 2 Hit!! 5 AGI 1.5
3 Hit!! 10 AGI 1.8
4 Hit!! 15 AGI 2.03
5 Hit!! 20 AGI 2.25
6 Hit!! 25 AGI 2.47
7 Hit!! 30 AGI 2.7
8 Hit!! 35 AGI 2.94
Icon Weapon Shuriken (N)Shuriken 1 Hit!! Restricted to 1 Hit!! 1

Attack Values & Dragon Power (DP) Gain[]

The following table shows various attacks and their Motion Values and how much Dragon Power (DP) you can gain from them depending on the Weapon.

  • Relics do not generate DP.
Attack Values & Dragon Power (DP) Gain
Attack Motion Value DP Gain (Points)
Small-sword Slash 2.8 1.2
Shuriken 5.5

Movement Speed[]

The following table shows Bandit's movement speed in certain situations compared to Empress.

Movement Speed
Situation Movement Speed
VS. Empress 103.5%

Attack Types & Stats Breakdown[]

The following table shows the Attack types (Physical, Magic, Holy) and stats associated with each ability.

Attack Types & Stats per Ability
Ability Attack Type Upgradeable Stat(s) Non-upgradeable Stat(s)
Slash (Small-sword only) Physical / Magic (Weapon effect) STR, AGI / INT ATK, ACC / M.ATK, M.ACC (Weapon effect)
Throw (Shuriken only) Physical / Magic (Weapon effect) STR, AGI / INT ATK, ACC / M.ATK, M.ACC (Weapon effect)
Upward Throw (Shuriken only) Physical / Magic (Weapon effect) STR, AGI / INT ATK, ACC / M.ATK, M.ACC (Weapon effect)
Downward Throw (Shuriken only) Physical / Magic (Weapon effect) STR, AGI / INT ATK, ACC / M.ATK, M.ACC (Weapon effect)
Dragon Claw Holy PIE
Dragon Claw Combo Holy PIE
Quick Dragon Claw (Small-sword only) Holy PIE
Air Dragon Claw Holy PIE
Dragon Reload LUC
Fire Relic Magic INT M.ATK, M.ACC
Ice Relic Magic INT M.ATK, M.ACC
Wind Relic Magic INT M.ATK, M.ACC
Thunder Relic Magic INT M.ATK, M.ACC
Poison Relic Increases damage of all attack types
Dragon Relic Holy (Thunder Dragon Relic, Fire Dragon Relic) / Physical (Poison Dragon Relic) PIE / STR, AGI ATK, ACC (Poison Dragon Relic)

Status Calculation[]

Final Status = Base Status + (Growth Rate * Level) + Equipment Status

The following tables show the Growth Rates for Bandit and his Base Status values per Level.

Growth Rates per Stat
Bandit STR AGI INT VIT LUC PIE
Growth Rate 20% 20% 30% 20% 40% 20%
Base Stats per Level
Lv STR AGI INT VIT LUC PIE
1 5 5 5 3 7 5
2 5 5 5 3 7 5
3 5 5 5 3 8 5
4 5 5 6 3 8 5
5 6 6 6 4 9 6
6 6 6 6 4 9 6
7 6 6 7 4 9 6
8 6 6 7 4 10 6
9 6 6 7 4 10 6
10 7 7 8 5 11 7
11 7 7 8 5 11 7
12 7 7 8 5 11 7
13 7 7 8 5 12 7
14 7 7 9 5 12 7
15 8 8 9 6 13 8
16 8 8 9 6 13 8
17 8 8 10 6 13 8
18 8 8 10 6 14 8
19 8 8 10 6 14 8
20 9 9 11 7 15 9
21 9 9 11 7 15 9
22 9 9 11 7 15 9
23 9 9 11 7 16 9
24 9 9 12 7 16 9
25 10 10 12 8 17 10
26 10 10 12 8 17 10
27 10 10 13 8 17 10
28 10 10 13 8 18 10
29 10 10 13 8 18 10
30 11 11 14 9 19 11
31 11 11 14 9 19 11
32 11 11 14 9 19 11
33 11 11 14 9 20 11
34 11 11 15 9 20 11
35 12 12 15 10 21 12
36 12 12 15 10 21 12
37 12 12 16 10 21 12
38 12 12 16 10 22 12
39 12 12 16 10 22 12
40 13 13 17 11 23 13
41 13 13 17 11 23 13
42 13 13 17 11 23 13
43 13 13 17 11 24 13
44 13 13 18 11 24 13
45 14 14 18 12 25 14
46 14 14 18 12 25 14
47 14 14 19 12 25 14
48 14 14 19 12 26 14
49 14 14 19 12 26 14
50 15 15 20 13 27 15
51 15 15 20 13 27 15
52 15 15 20 13 27 15
53 15 15 20 13 28 15
54 15 15 21 13 28 15
55 16 16 21 14 29 16
56 16 16 21 14 29 16
57 16 16 22 14 29 16
58 16 16 22 14 30 16
59 16 16 22 14 30 16
60 17 17 23 15 31 17
61 17 17 23 15 31 17
62 17 17 23 15 31 17
63 17 17 23 15 32 17
64 17 17 24 15 32 17
65 18 18 24 16 33 18
66 18 18 24 16 33 18
67 18 18 25 16 33 18
68 18 18 25 16 34 18
69 18 18 25 16 34 18
70 19 19 26 17 35 19
71 19 19 26 17 35 19
72 19 19 26 17 35 19
73 19 19 26 17 36 19
74 19 19 27 17 36 19
75 20 20 27 18 37 20
76 20 20 27 18 37 20
77 20 20 28 18 37 20
78 20 20 28 18 38 20
79 20 20 28 18 38 20
80 21 21 29 19 39 21
81 21 21 29 19 39 21
82 21 21 29 19 39 21
83 21 21 29 19 40 21
84 21 21 30 19 40 21
85 22 22 30 20 41 22
86 22 22 30 20 41 22
87 22 22 31 20 41 22
88 22 22 31 20 42 22
89 22 22 31 20 42 22
90 23 23 32 21 43 23
91 23 23 32 21 43 23
92 23 23 32 21 43 23
93 23 23 32 21 44 23
94 23 23 33 21 44 23
95 24 24 33 22 45 24
96 24 24 33 22 45 24
97 24 24 34 22 45 24
98 24 24 34 22 46 24
99 24 24 34 22 46 24
100 25 25 35 23 47 25

Relic & Dragon Relic Values[]

The following tables show the maximum number of Relics Bandit can carry depending on the situation, the number of times Bandit can use certain Relics in the air, the Relic Motion Values, and more information regarding Relics and Dragon Relics.

  • Icon Element PoisonPoison Relic multiplies all damage by 1.75x, or 2x with Icon Element PoisonPoison Contract.
Maximum Numbers & Aerial Uses of Relics & Dragon Relics
Relic Type / Situation Element Max. Number Aerial Uses
Normal Relic Icon Element FireFire 3 1
Icon Element IceIce 3 1
Icon Element WindWind 4 2
Icon Element ThunderThunder 4 2
Icon Element PoisonPoison 3
Contract-matching Icon Element FireFire 6 2
Icon Element IceIce 6 2
Icon Element WindWind 6 3
Icon Element ThunderThunder 5 3
Icon Element PoisonPoison 5
Dragon Relic Icon Element FireFire 2
Icon Element IceIce 2
Icon Element WindWind 3
Icon Element ThunderThunder 4 4
Icon Element PoisonPoison 3 1
With Icon Element WindWind Dragon Relic Icon Element FireFire Infinite 2
Icon Element IceIce Infinite 2
Icon Element WindWind Infinite 4
Icon Element ThunderThunder Infinite 3
Icon Element PoisonPoison Infinite
Normal Relic Motion Values
Relic / Situation Normal Contract-matching
Icon Element FireFire Up 2 * 2 hits 2 * 6 hits
Icon Element FireFire Down 36 44
Icon Element IceIce 3 * 15 hits 3 * 30 hits
Icon Element WindWind 13 13
Icon Element ThunderThunder 15 23
Dragon Relic Notes
Contract Ability Notes
Icon Element FireFire Dragon Cannon Takes 1.075 sec. to prepare and deals 60 hits
Icon Element IceIce Dragon Shield Recovery frames take 0.5 sec.
HP Recovery = (Caster's PIE + Target's VIT) * 0.25
Icon Element WindWind Infinite Relics Aerial Relic uses generally increase by 1 and the power increases by 1.2x
Icon Element ThunderThunder Megaton Bomb Deals 12 hits
Icon Element PoisonPoison Dragon Dash No DP generation while active
Holy Attack Power = PIE * 5 * 3 hits
Final Sword Damage = Sword Damage * 1.15
Dragon Relic Values
Contract Base Duration Extra Duration per PIE Motion Value Hits
Icon Element FireFire 3.10 sec. PIE * 5.5 60
Icon Element IceIce 3.40 sec. 0.0167 sec.
Icon Element WindWind 20.00 sec. 0.0667 sec.
Icon Element ThunderThunder PIE * 12 12
Icon Element PoisonPoison 16.00 sec. 0.0333 sec. PIE * 0.15 1

Summary[]

Placeholder summary.

Attacks & Abilities[]

Main article: Bandit/Attacks & Abilities

Bandit has the following Attacks and Abilities:

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Elemental Contracts[]

Main article: Bandit/Elemental Contracts

Bandit has the following Elemental Contracts:

Basic Tech[]

Main article: Bandit/Basic Tech

Bandit can do the following Basic Tech:

  • Placeholder.

Advanced Tech[]

Main article: Bandit/Advanced Tech

Bandit has several examples of Advanced Tech, both related to his abilities and specific to his Elemental Contracts.

Recommended Builds[]

Main article: Bandit/Recommended Builds

Because Bandit is a versatile character, he has a variety of builds that focus on his physical attacks, magic attacks, and Dragon Skills.

Backstory[]

The Bandit is a Dragonblood boy who bears the Dragon Scar on his palm. By making a contract with the ancient dragon Atruum, he possesses a dragon in his Dragon Claw and steals life force from all living creatures. The stolen life force becomes a magical tool known as a "Relic."[2] Once just as ruthless as Rivalis, Bandit joins the Dragonblood Clan survivors in their quest for vengeance due to sympathizing with them over the destruction of their home.

Character Voice Translations[]

Character Voices
Type Voice Actor English (Translation) Japanese
A Yuki Kaji Introduction: "I will never forgive those who destroyed our village." Introduction: 「里を滅ぼした連中を、俺は絶対に許さない」
Dragonsphere: "Here we go! All for this moment!" Dragonsphere: 「いくぞ!すべてはこの瞬間のために!」
B Daisuke Kishio Introduction: "Don't you dare challenge me, small fry!" Introduction: 「雑魚が、俺に楯突くな」
Dragonsphere: "Let's do this! Come on, let's have some fun!"※

※Direct quote from Prometheus from Mega Man ZX

Dragonsphere: 「やってやる!さぁ、楽しもうじゃあないか!」※

※ZX

C Tanaka Kenta Introduction: "All the treasures of this world are mine... What a joke." Introduction: 「この世の宝は全部俺のもの。なんてね」
Dragonsphere: "Let's go! This is what I'm all about!" Dragonsphere: 「いくぞ!これが俺の全力だ!!」
D Daiki Yamashita Introduction: "Give me your treasure, and I'll spare your life!" Introduction: 「宝を出しな。そしたら、命だけは助けてやるぜ」
Dragonsphere: "You’ll see! I’m not gonna let anyone beat me!" Dragonsphere: 「みてろよ!俺は誰にも負けねぇんだ!!」

Gallery[]

References[]

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